This documentation is automatically generated by online-judge-tools/verification-helper
#define PROBLEM "https://judge.yosupo.jp/problem/rectangle_sum"
#include "../../../src/template/template.hpp"
#include "../../../src/data_structure/rectangle_sum.hpp"
int main(void) {
int n, q;
cin >> n >> q;
RectangleSum<int, ll> rs;
rep(i, 0, n) {
int x, y;
ll w;
cin >> x >> y >> w;
rs.add_point(x, y, w);
}
rs.build();
while(q--) {
int l, d, r, u;
cin >> l >> d >> r >> u;
cout << rs.sum(l, d, r, u) << '\n';
}
}
#line 1 "verify/library_checker/data_structure/rectangle_sum.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/rectangle_sum"
#line 2 "src/template/template.hpp"
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using P = pair<long long, long long>;
#define rep(i, a, b) for(long long i = (a); i < (b); ++i)
#define rrep(i, a, b) for(long long i = (a); i >= (b); --i)
constexpr long long inf = 4e18;
struct SetupIO {
SetupIO() {
ios::sync_with_stdio(0);
cin.tie(0);
cout << fixed << setprecision(30);
}
} setup_io;
#line 3 "src/data_structure/rectangle_sum.hpp"
#include <immintrin.h>
struct BitVector {
using u32 = uint32_t;
using i64 = int64_t;
using u64 = uint64_t;
static constexpr u32 w = 64;
vector<u64> block;
vector<u32> count;
u32 n, zeros;
inline u32 get(const u32 i) const {
return u32(block[i / w] >> (i % w)) & 1u;
}
inline void set(const u32 i) {
block[i / w] |= 1LL << (i % w);
}
BitVector() {}
BitVector(const int _n) {
init(_n);
}
__attribute__((optimize("O3,unroll-loops"))) void init(const int _n) {
n = zeros = _n;
block.resize(n / w + 1, 0);
count.resize(block.size(), 0);
}
__attribute__((target("popcnt"))) void build() {
for(u32 i = 1; i < block.size(); ++i) {
count[i] = count[i - 1] + _mm_popcnt_u64(block[i - 1]);
}
zeros = rank0(n);
}
inline u32 rank0(const u32 i) const {
return i - rank1(i);
}
__attribute__((target("bmi2,popcnt"))) inline u32 rank1(const u32 i) const {
return count[i / w] + _mm_popcnt_u64(_bzhi_u64(block[i / w], i % w));
}
};
template <typename S, typename T>
struct RectangleSum {
RectangleSum() {}
void add_point(const S& x, const S& y, const T& w) {
ps.emplace_back(make_pair(x, y), w);
ys.emplace_back(y);
}
__attribute__((optimize("O3"))) void build() {
n = ps.size();
sort(begin(ps), end(ps));
sort(begin(ys), end(ys));
ys.erase(unique(begin(ys), end(ys)), end(ys));
lg = __lg(max(n, 1)) + 1;
bv.assign(lg, n);
vector<int> cur(n), nxt(n);
for(int i = 0; i < n; ++i) {
cur[i] = yid(ps[i].first.second);
}
for(int h = lg - 1; h >= 0; --h) {
for(int i = 0; i < n; ++i)
if((cur[i] >> h) & 1) bv[h].set(i);
bv[h].build();
array<decltype(begin(nxt)), 2> it{begin(nxt), begin(nxt) + bv[h].zeros};
for(int i = 0; i < n; ++i) *it[bv[h].get(i)]++ = cur[i];
swap(cur, nxt);
}
s.assign(lg, vector<T>(n + 1));
for(int _i = 0; _i < n; ++_i) {
int i = _i;
for(int h = lg - 1; h >= 0; --h) {
const int i0 = bv[h].rank0(i);
if(bv[h].get(i)) i += bv[h].zeros - i0;
else i = i0;
s[h][i + 1] += ps[_i].second;
}
}
for(int h = 0; h < lg; ++h) {
for(int i = 0; i < n; ++i) {
s[h][i + 1] += s[h][i];
}
}
}
T sum(const S& l, const S& d, const S& r, const S& u) const {
assert(l <= r and d <= u);
const int left = xid(l), right = xid(r);
return range_sum(left, right, yid(u)) - range_sum(left, right, yid(d));
}
private:
using u32 = uint32_t;
using i64 = int64_t;
using u64 = uint64_t;
using P = pair<S, S>;
int n, lg;
vector<BitVector> bv;
vector<vector<T>> s;
vector<pair<P, T>> ps;
vector<S> ys;
inline int xid(const S& x) const {
return lower_bound(begin(ps), end(ps), make_pair(make_pair(x, S()), T()), [](const pair<P, T>& a, const pair<P, T>& b) { return a.first.first < b.first.first; }) - begin(ps);
}
inline int yid(const S& y) const {
return lower_bound(begin(ys), end(ys), y) - begin(ys);
}
T range_sum(int l, int r, const int upper) const {
T ret = 0;
for(int h = lg - 1; h >= 0; --h) {
const u32 l0 = bv[h].rank0(l), r0 = bv[h].rank0(r);
if((upper >> h) & 1) {
ret += s[h][r0] - s[h][l0];
l += bv[h].zeros - l0;
r += bv[h].zeros - r0;
} else {
l = l0;
r = r0;
}
}
return ret;
}
};
#line 4 "verify/library_checker/data_structure/rectangle_sum.test.cpp"
int main(void) {
int n, q;
cin >> n >> q;
RectangleSum<int, ll> rs;
rep(i, 0, n) {
int x, y;
ll w;
cin >> x >> y >> w;
rs.add_point(x, y, w);
}
rs.build();
while(q--) {
int l, d, r, u;
cin >> l >> d >> r >> u;
cout << rs.sum(l, d, r, u) << '\n';
}
}