Fu_L's Library

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:heavy_check_mark: verify/aizu_online_judge/cgl/closest_pair.test.cpp

Depends on

Code

#define PROBLEM "https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/5/CGL_5_A"
#define ERROR 0.000001
#include "../../../src/template/template.hpp"
#include "../../../src/geometry/template.hpp"
#include "../../../src/geometry/point_2d.hpp"
int main(void) {
    int n;
    cin >> n;
    vector<Point> ps(n);
    rep(i, 0, n) {
        cin >> ps[i];
    }
    cout << closest_pair(ps) << '\n';
}
#line 1 "verify/aizu_online_judge/cgl/closest_pair.test.cpp"
#define PROBLEM "https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/5/CGL_5_A"
#define ERROR 0.000001
#line 2 "src/template/template.hpp"
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
using P = pair<long long, long long>;
#define rep(i, a, b) for(long long i = (a); i < (b); ++i)
#define rrep(i, a, b) for(long long i = (a); i >= (b); --i)
constexpr long long inf = 4e18;
struct SetupIO {
    SetupIO() {
        ios::sync_with_stdio(0);
        cin.tie(0);
        cout << fixed << setprecision(30);
    }
} setup_io;
#line 3 "src/geometry/template.hpp"
using Real = long double;
constexpr Real EPS = Real(1e-8), PI = 3.141592653589793238462643383279L;
int sign(const Real& r) {
    if(r <= -EPS) return -1;
    if(r >= +EPS) return +1;
    return 0;
}
bool eq(const Real& a, const Real& b) {
    return sign(a - b) == 0;
}
#line 4 "src/geometry/point_2d.hpp"
using Point = complex<Real>;
istream& operator>>(istream& is, Point& p) {
    Real a, b;
    is >> a >> b;
    p = Point(a, b);
    return is;
}
ostream& operator<<(ostream& os, const Point& p) {
    return os << p.real() << " " << p.imag();
}
Point operator*(const Point& p, const Real& d) {
    return Point(p.real() * d, p.imag() * d);
}
Point operator/(const Point& p, const Real& d) {
    return Point(p.real() / d, p.imag() / d);
}
Point rot(const Point& p, const Real& theta) {
    return p * Point(cos(theta), sin(theta));
}
Real dot(const Point& p1, const Point& p2) {
    return (conj(p1) * p2).real();
}
Real cross(const Point& p1, const Point& p2) {
    return (conj(p1) * p2).imag();
}
Real dist(const Point& p1, const Point& p2) {
    return abs(p1 - p2);
}
bool comp_x(const Point& p1, const Point& p2) {
    return eq(p1.real(), p2.real()) ? p1.imag() < p2.imag() : p1.real() < p2.real();
}
bool comp_y(const Point& p1, const Point& p2) {
    return eq(p1.imag(), p2.imag()) ? p1.real() < p2.real() : p1.imag() < p2.imag();
}
bool comp_arg(const Point& p1, const Point& p2) {
    return arg(p1) < arg(p2);
}
int ccw(const Point& a, Point b, Point c) {
    b -= a;
    c -= a;
    if(sign(cross(b, c)) == 1) return 1;
    if(sign(cross(b, c)) == -1) return -1;
    if(sign(dot(b, c)) == -1) return +2;
    if(norm(b) < norm(c)) return -2;
    return 0;
}
Real closest_pair(vector<Point> ps) {
    if((int)ps.size() <= 1) return Real(1e18);
    sort(ps.begin(), ps.end(), comp_x);
    vector<Point> memo(ps.size());
    auto func = [&](const auto& func, const int l, const int r) -> Real {
        if(r - l <= 1) return Real(1e18);
        const int m = (l + r) >> 1;
        const Real x = ps[m].real();
        Real res = min(func(func, l, m), func(func, m, r));
        inplace_merge(ps.begin() + l, ps.begin() + m, ps.begin() + r, comp_y);
        int cnt = 0;
        for(int i = l; i < r; ++i) {
            if(abs(ps[i].real() - x) >= res) continue;
            for(int j = 0; j < cnt; ++j) {
                const Point d = ps[i] - memo[cnt - j - 1];
                if(d.imag() >= res) break;
                res = min(res, abs(d));
            }
            memo[cnt++] = ps[i];
        }
        return res;
    };
    return func(func, 0, (int)ps.size());
}
#line 6 "verify/aizu_online_judge/cgl/closest_pair.test.cpp"
int main(void) {
    int n;
    cin >> n;
    vector<Point> ps(n);
    rep(i, 0, n) {
        cin >> ps[i];
    }
    cout << closest_pair(ps) << '\n';
}
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